DESIGN AND IMPLEMENTATION OF ENTERTAINMENT MANAGEMENT SYSTEM
DESIGN AND IMPLEMENTATION OF ENTERTAINMENT MANAGEMENT SYSTEM
1.1 BACKGROUND OF THE STUDY
Entertainment industry is one of the fastest growing industries in the world today. It plays an important role in nation’s economy by producing the opportunities for employment continuously to the balance of payment and helping in economic growth.
Entertainment is a multidimensional, multifaceted activity which touches many lives and business activities. The application of the use of computer in almost all facets of human endeavor cannot be overstressed. Since the introduction of microcomputer, the world of office automation has changed and will continue to be changing with modernization made to the present ones.
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognizable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience. (Kroal, 2001).
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth.
A complex phenomenon, entertainment is characterized by deep, social, economic and cultural transformations linked to major processes of change such as; globalization, technological development and changes in organization structure.
For many however, confusion still exist on exactly what comprises an entertainment system. Respectfully, a wealth of attention has been devoted to the elaboration of general systems theory among economic sectors (Prideaux, 2000, Righly 2001, Lundvall 2002), with more attention to the services sector in the post decade.
1.2 STATEMENT OF THE PROBLEM
The major problem is the low response time in handling enquiries and making bookings for both customer and travelling agents complain of the difficult telephone time continuously engaged. This often caused customers to regularly make phone calls to book their tour through other inefficient ways of the current system. There is a tendency for entertainment event accommodation to be either over booked or not booked at all. A system is required to overcome those problems but attempting to design a system to eliminate such weaknesses, it is necessary to analyze the system using structural methodology.
1.3 OBJECTIVE OF THE STUDY
- The aim of this research work include information and record keeping in the entertainment industry.
- To provide useful information for strategic and profitable management of entertainment centre to its managers.
- To examine entertainment benefits leading to sustainable development.
- To examine the various government incentive policies on entertainment.
- To verify the meaning and concept of entertainment management system.
1.4 SCOPE OF THE STUDY
The scope of this study will cover all the activities and processes that are involved in entertainment scheduling and delivery from the submission of entertainment scripts to the final editing process as well as the booking information of such event. These will further lead to the design and implementation of a blue print for the automation of an entertainment management system.
1.5 RESEARCH METHODOLOGY
During the process of collection of data, there have been several encounter on the issue of collection of data as per which is the proper site to collect data in the research work. The enabling block of this project has different web page on the internet, other research books, past similar project textbooks etc. Data have been generated through the help of interaction with people and offline which has really helped in the writing of this project work.
1.6 ORGANISATION OF THE STUDY
Chapter one covers the introduction, chapter two of this study covers the literature review, chapter three of this study covers the analysis and design, chapter four of this study covers design and implementation while chapter five of this study covers summary, recommendation and conclusion of the study.
1.7 DEFINITION OF TERMS
During the course of this work, we will come across some works which were used frequently in this work. And as such it is deemed necessary to define these terms. These include;
Computer: A computer is a device that accepts information and manipulates it for some result based on a program or sequence of instruction on how the data is to be processed.
Computerized: This is to control, perform, process or store ( a system, operation or information) by means of or in an electronic computer or to equip with or automate by computer to computerize a business.
Entertainment Industries: These refer to those that are concerned with the provision of comprehensive range of recreation facilities and entertainment where people can enjoy themselves.
Security: It is the degree of protection against danger, damage, loss, and criminal activity. Security as a form of protection is structures and processes that provide or improve security as a condition.
Information: It is any kind of event that affects the state of a dynamic system.
Message board: It is an online discussion site where people can hold conversations in the form of posted messages.
Database: Is a collection of information that is organized so that it can be easily accessed, managed and updated.
Query: A specific set of instructions for extracting a particular data or information.
Repository: It is a location where large number of information or data are kept or stored.